Boom 3D 1.1.2 Download

четверг 23 апреляadmin

Boom 3D for Mac comes with a system-wide volume booster and equalizer so that every audio, video, music & movie on macOS sounds just the way it was meant to be! Crafted exclusively for macOS Yosemite & later, Boom 3D comes with everything you need for incredible Mac audio.The Best Audio Enhancement App With Incredible 3D Surround Sound That Makes Any Kind Of Headphones Sound. Feb 11, 2020  Boom 3D is straightforward volume booster and sound equalizer specially designed to increase the volume and quality of the sound coming out from your Mac’s speakers. Enjoy a louder, clearer and better sound. Boom 3D seamlessly integrates with macOS and its controls are similar to the default system volume control.

Sounds good? Well it looks good too.

Boom 3D features

Surround sound anywhere

Boom 3D’s flagship feature is the patent-pending 3D Surround Sound. This function uses built-in speakers, in-ear or on-ear headphones, or any other audio equipment to simulate the experience of surround sound. Its built-in volume booster lets you adjust each channel individually for a totally transporting audio experience at a fraction of the cost.

Wireless control

The app’s mobile tie-in turns your devices into convenient remote control so you can manage your listening experience from anywhere in your home. The feature lets you change songs and adjust levels with a simple touchscreen interface that integrates seamlessly with the app on your Mac.

Advanced equalizer presets

Boom 3D recognizes that audio settings aren’t one-size-fits-all. Some genres sound better with the bass turned up; others need a little treble boost. The app includes a palette of genre-based presets to help users get the most out of their songs; with just a click, the app can go from optimal opera to perfect punk. On top of that, the slider-based equalizer makes fine-tuning your music a breeze.

App Volume Control

One major drawback Mac users face is being able to adjust audio levels only system-wide. Just because you want to hear the music at max volume doesn’t mean you want to hear every pop-up ad at that volume too. Boom 3D solves that issue by allowing to set custom app-by-app volume adjustments. Users can keep annoying inbox “dings” from interrupting their after-work listening sessions or layer in some pump-up music while gaming.

Audio Boost

With Boom 3D audio enhancer, you can not only easily tailor your listening experience, but get the most out of your hardware as well. The volume booster pushes your audio volume higher than the system default for your Mac without sacrificing audio quality: for when you need to fill a room but don’t have external speakers handy.

Built-in Audio Player

An an all-in-one solution, play media right out of the Boom 3D interface and get the most out of your music library. Don’t let pre-installed apps, default settings, and limited speakers cramp your musical style. Embrace the audiophile quality in every sound.

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ZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom serves as an alternative with a different feature set, detailed below. Although the parent ZDoom codebase has been discontinued, the latest official release is available here for posterity.

GZDoom is the latest version targeting current systems with modern graphics hardware. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement for the hardware renderer is OpenGL 3.3, the minimum for the software renderer is Direct3D 9)

LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features.

GZDoom v4.3.3
Primary 2020-01-20
LZDoom v3.85
Alternative 2020-02-29
ZDoom v2.8.1
Discontinued 2016-02-21

For help getting started, see the online documentation in the wiki. You need to provide your own game IWAD. If you do not have a copy of a doom-engine game, the easiest way to obtain them is to purchase them from Steam or GOG. When you download them from either of these stores, ZDoom will automatically find them.

Support

ZDL

Want a simple launcher to make using ZDoom easier? Try this.

Editing

Everything you need to start creating ZDoom mods.

SLADE 3

A full-fledged level and resource editor for Doom; which supports most *ZDoom features. Available for Windows, Mac, and Linux.

Ultimate Doom Builder

A level editor with complete support of *ZDoom features. Windows-only.

ACC 1.57 Windows Version

ACS script compiler for use with ZDoom and/or Hexen. This is not the version of ACC released by Raven. It supports all of ZDoom's language extensions.

ACC 1.57 Mac OS X Version

Mac OS X version of the ACC script compiler. Command-line utility only; requires terminal to run, no .app package included.

ACC 1.57 Linux Version(32-bit)

Linux version of the ACC script compiler. Command-line utility only; requires terminal to run.

ZDBSP 1.19

This is a standalone version of ZDoom's internal node builder. Its most important feature is that it knows about polyobjects, but it can also build GL nodes if you don't want to wait for glBSP to do it. At the time of writing, it is also the only nodebuilder with UDMF support.

Utilities

These tools support a few special editing and playing scenarios.

WadSmoosh

Merges your Doom IWADs (Doom, Doom 2, Final Doom, Master Levels, etc.) into a single IWAD, allowing players to switch between games without relaunching.

WadExt

A command-line utility that extracts the contents of a WAD to a (mostly) pk3-compatible folder structure. Useful for converting old mods or setting up advanced development workflows.

MAPINFO Converter

This is a command-line utility written by Graf Zahl to convert old-format MAPINFO lumps to new-format ones. See the original forum thread for more information.

This package contains both a Windows binary and source code.

Convert MP3 audio files or WAV, WMA, W4A, FLAC and moreThis Music Converter app can convert any audio files with high quality, like MP3, WAV, WMA, M4A, FLAC, AAC, etc. After finishing converting, you can enjoy all music on any MP3 player, iPhone, iPod, and other devices for free.2. Extract/convert audio/music from MP4, AVI, FLV, etc. But it can’t convert protected music. Tipard 3d converter.

Misc Editing Utilities

Includes the programs zwadconv, swantbls, and listacs. Zwadconv converts old maps to the Hexen format used by ZDoom natively. Swantbls creates SWITCHES and ANIMATED lumps used by BOOM. Listacs is an ACS script disassembler (not decompiler).

Utility Source Code

Contains the source code for the editing utilities.

Miscellaneous

The following files are mostly of historic interest.

ACC 1.57 Source Code

This is the latest source code for ZDoom's version of ACC. It includes both a makefile for GCC and a project file for Visual C++ 6, so you can build a Windows, DOS, or Linux version. It is also available on its GitHub repository.

ACC 1.57 WadAuthor/DOS Version

This version of ACC is only if you're old-school and using WadAuthor or a DOS-based editor like ZETH.

FluidSynth DLL (version 1.1.6)
(64-bit version)

ZDoom supports using FluidSynth for MIDI playback. To use it, extract libfluidsynth.dll to the same directory as zdoom.exe and then configure it from within ZDoom. FluidSynth is bundled with GZDoom since v3.1.0, so this separate download is only useful for older versions.

TiMidity++

ZDoom supports using TiMidity++ for MIDI playback. To use it, extract timidity.exe and timidity.cfg and read the instructions. TiMidity++ has become an internal player integrated within GZDoom since v3.3.0, so this separate download is only useful for older versions.

TiMidity++ Source Code

This is the source code for ZDoom's custom version of TiMidity++. Alternatively, a patch with the custom changes can be downloaded and applied on the original TiMidity++ source code.

WadAuthor Configuration Files

Contains a wcf file for use with WadAuthor.

ZDBSP 1.19 Source Code

This is the source code for ZDBSP 1.19. The build system uses CMake, so you can generate project files for any version of Visual C++ from 6 up or several other IDEs, or you can create Makefiles as well. It is also available on its GitHub repository.

Torrent The Foundry MODOis a complete solution for researching design, creating content for games, character animation and producing high-quality promotional images.

ZETH 4.17 Level Editor

A DETH-based editor for ZDoom that runs in a DOS box. Comes with minimal documentation. If you don't already know how to use DETH, you should go find a good tutorial that explains it. If you plan on doing any ACS scripting, you should be sure to also download ACC below.

ZETH 4.17 Source Code

This is the source code for ZETH. Hopefully somebody will find it useful.

Old (1999) Demonstration WAD

Shows off some of the features that were new as of ZDoom 1.22.

Old (1999) Editing Reference

Downloadable copy of the Editing Reference for offline viewing. This has only been updated for ZDoom 1.22. For ZDoom features added since then, you should consult the wiki documentation instead.